// // MaxM script -- "input glimmer" // Display constant red, when input 1 goes > 0xA0, // do a little glimmer, then go back to being constant red // { 1, {'f', 40,0x00,0x00}}, // set color_step (fade speed) to 40 { 1, {'c', 0xff,0x00,0x00}}, // red { 1, {'i', 1,0xA0, -1}}, // on input 1, jump -1 if > A0 { 10, {'c', 0xff,0xff,0xff}}, // only do this if input is grounded { 5, {'c', 0x33,0x00,0xff}}, // blueish purple { 2, {'c', 0xff,0xff,0xff}}, // white { 5, {'c', 0x00,0x00,0xff}}, // blue { 7, {'c', 0xff,0xff,0xff}}, // white