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	<title>todbot blog &#187; ideas</title>
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	<link>http://todbot.com/blog</link>
	<description>Random experiments, circuits, code, rapid prototyping, sometimes things to buy, and the odd tune by Tod E. Kurt.</description>
	<lastBuildDate>Fri, 03 Feb 2012 20:58:00 +0000</lastBuildDate>
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		<item>
		<title>Get on the BlinkM Bus with a BlinkM Cylon</title>
		<link>http://todbot.com/blog/2008/06/17/get-on-the-blinkm-bus-with-a-blinkm-cylon/</link>
		<comments>http://todbot.com/blog/2008/06/17/get-on-the-blinkm-bus-with-a-blinkm-cylon/#comments</comments>
		<pubDate>Tue, 17 Jun 2008 09:43:02 +0000</pubDate>
		<dc:creator>todbot</dc:creator>
				<category><![CDATA[arduino]]></category>
		<category><![CDATA[blinkm]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[hardware-hacking]]></category>
		<category><![CDATA[ideas]]></category>
		<category><![CDATA[thingm]]></category>

		<guid isPermaLink="false">http://todbot.com/blog/?p=244</guid>
		<description><![CDATA[

BlinkMs are a lot of fun by themselves, but they’re also little network devices, each having its own address on an I2C network. Here’s where I think BlinkM can really shine since it makes controlling multiple RGB LEDs pretty easy. For Maker Faire, I wanted to show off this facet by having a single [...]]]></description>
		<wfw:commentRss>http://todbot.com/blog/2008/06/17/get-on-the-blinkm-bus-with-a-blinkm-cylon/feed/</wfw:commentRss>
		<slash:comments>25</slash:comments>
		</item>
		<item>
		<title>&#8220;WiiChuck&#8221; Wii Nunchuck Adapter Available</title>
		<link>http://todbot.com/blog/2008/02/18/wiichuck-wii-nunchuck-adapter-available/</link>
		<comments>http://todbot.com/blog/2008/02/18/wiichuck-wii-nunchuck-adapter-available/#comments</comments>
		<pubDate>Tue, 19 Feb 2008 02:41:17 +0000</pubDate>
		<dc:creator>todbot</dc:creator>
				<category><![CDATA[arduino]]></category>
		<category><![CDATA[blinkm]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[hardware-hacking]]></category>
		<category><![CDATA[ideas]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[thingm]]></category>
		<category><![CDATA[ubicomp]]></category>

		<guid isPermaLink="false">http://todbot.com/blog/2008/02/18/wiichuck-wii-nunchuck-adapter-available/</guid>
		<description><![CDATA[Want to hook up a Wii Nunchuck to an Arduino but don't want to cut up the cord on  your Nunchuck?  Yeah me too.  So I made some of these:





It's a small PCB that adapts the Wii Nunchuck connector to standard 4-pin header. I call it the "wiichuck adapter". It plugs [...]]]></description>
		<wfw:commentRss>http://todbot.com/blog/2008/02/18/wiichuck-wii-nunchuck-adapter-available/feed/</wfw:commentRss>
		<slash:comments>251</slash:comments>
		</item>
		<item>
		<title>Things at ThingM, my Berkeley INFO290-13 talk</title>
		<link>http://todbot.com/blog/2007/11/09/things-at-thingm/</link>
		<comments>http://todbot.com/blog/2007/11/09/things-at-thingm/#comments</comments>
		<pubDate>Fri, 09 Nov 2007 21:03:48 +0000</pubDate>
		<dc:creator>todbot</dc:creator>
				<category><![CDATA[ideas]]></category>
		<category><![CDATA[sketching]]></category>
		<category><![CDATA[thingm]]></category>
		<category><![CDATA[ubicomp]]></category>

		<guid isPermaLink="false">http://todbot.com/blog/2007/11/09/things-at-thingm/</guid>
		<description><![CDATA[On Nov 8th I was a guest lecturer at the "Theory and Practice of Tangible User Interfaces" class at UC Berkeley. It's a physical computing course, about "a new approach to HCI which focuses on the physical interaction with computational media."  The class has both lecture and lab components.  The lab section [...]]]></description>
		<wfw:commentRss>http://todbot.com/blog/2007/11/09/things-at-thingm/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Smart Interface Components, my Sketching07 talk</title>
		<link>http://todbot.com/blog/2007/07/03/smart-interface-components-my-sketching07-talk/</link>
		<comments>http://todbot.com/blog/2007/07/03/smart-interface-components-my-sketching07-talk/#comments</comments>
		<pubDate>Tue, 03 Jul 2007 19:24:23 +0000</pubDate>
		<dc:creator>todbot</dc:creator>
				<category><![CDATA[hardware-hacking]]></category>
		<category><![CDATA[ideas]]></category>
		<category><![CDATA[thingm]]></category>
		<category><![CDATA[ubicomp]]></category>

		<guid isPermaLink="false">http://todbot.com/blog/2007/07/03/smart-interface-components-my-sketching07-talk/</guid>
		<description><![CDATA[

The Sketching in Hardware 2 conference was a blast. So many interesting people and ideas. I wish we could have it every few months.  Mike has his notes and a good summary of this year's Sketching.

My talk was on "Smart Interface Components".  It was a generalization of the things I've been thinking [...]]]></description>
		<wfw:commentRss>http://todbot.com/blog/2007/07/03/smart-interface-components-my-sketching07-talk/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>LoveM Memory Chocolates technology sketch</title>
		<link>http://todbot.com/blog/2007/02/14/lovem-memory-chocolates-technology-sketch/</link>
		<comments>http://todbot.com/blog/2007/02/14/lovem-memory-chocolates-technology-sketch/#comments</comments>
		<pubDate>Thu, 15 Feb 2007 00:14:36 +0000</pubDate>
		<dc:creator>todbot</dc:creator>
				<category><![CDATA[ideas]]></category>
		<category><![CDATA[sketching]]></category>
		<category><![CDATA[ubicomp]]></category>

		<guid isPermaLink="false">http://todbot.com/blog/2007/02/14/lovem-memory-chocolates-technology-sketch/</guid>
		<description><![CDATA[Another technology sketch from my company ThingM.  This time it's Valentine's Day-themed, with LoveM, a heart-shaped box of "memory chocolates".


(revver link)

Abstract:

LoveM is a Technology Sketch of an augmented box of chocolates that displays personal memories on an LCD screen as chocolates are removed from the box. It attempts to evoke joy and surprise [...]]]></description>
		<wfw:commentRss>http://todbot.com/blog/2007/02/14/lovem-memory-chocolates-technology-sketch/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>WineM, a ThingM technology sketch</title>
		<link>http://todbot.com/blog/2007/01/15/winem-a-thingm-technology-sketch/</link>
		<comments>http://todbot.com/blog/2007/01/15/winem-a-thingm-technology-sketch/#comments</comments>
		<pubDate>Tue, 16 Jan 2007 02:44:27 +0000</pubDate>
		<dc:creator>todbot</dc:creator>
				<category><![CDATA[general]]></category>
		<category><![CDATA[ideas]]></category>
		<category><![CDATA[sketching]]></category>
		<category><![CDATA[ubicomp]]></category>

		<guid isPermaLink="false">http://todbot.com/blog/2007/01/15/winem-a-thingm-technology-sketch/</guid>
		<description><![CDATA[At my new company ThingM, Mike and I have completed a technology sketch for WineM, a smart wine rack.  Below is a video demonstration and an abstract.  A full description can be found on the ThingM site.  We periodically create Technology Sketches as a way to explore the ideas we're thinking [...]]]></description>
		<wfw:commentRss>http://todbot.com/blog/2007/01/15/winem-a-thingm-technology-sketch/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Word of the day: interfaction</title>
		<link>http://todbot.com/blog/2006/05/23/word-of-the-day-interfaction/</link>
		<comments>http://todbot.com/blog/2006/05/23/word-of-the-day-interfaction/#comments</comments>
		<pubDate>Tue, 23 May 2006 18:10:29 +0000</pubDate>
		<dc:creator>todbot</dc:creator>
				<category><![CDATA[general]]></category>
		<category><![CDATA[ideas]]></category>

		<guid isPermaLink="false">http://todbot.com/blog/2006/05/23/word-of-the-day-interfaction/</guid>
		<description><![CDATA[interfaction: 
  An interface that is interacts with you.  
  portmanteau of interface and interaction.

For interfaces with a touch response, interfaction == haptic.  But there are other kinds of interfaction.  The ring of LEDs that surround a rotory encoder to show a parameters value, or keys that beep when [...]]]></description>
		<wfw:commentRss>http://todbot.com/blog/2006/05/23/word-of-the-day-interfaction/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>To do: Visit all Funiculars</title>
		<link>http://todbot.com/blog/2005/01/07/to-do-visit-all-funiculars/</link>
		<comments>http://todbot.com/blog/2005/01/07/to-do-visit-all-funiculars/#comments</comments>
		<pubDate>Sat, 08 Jan 2005 00:57:12 +0000</pubDate>
		<dc:creator>todbot</dc:creator>
				<category><![CDATA[ideas]]></category>

		<guid isPermaLink="false">http://todbot.com/blog/archives/2005/01/07/to-do-visit-all-funiculars/</guid>
		<description><![CDATA[Here's something to get done before you die.  Visit all known funiculars: Funiculars of the [...]]]></description>
		<wfw:commentRss>http://todbot.com/blog/2005/01/07/to-do-visit-all-funiculars/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Musical illusions</title>
		<link>http://todbot.com/blog/2004/12/29/musical-illusions/</link>
		<comments>http://todbot.com/blog/2004/12/29/musical-illusions/#comments</comments>
		<pubDate>Thu, 30 Dec 2004 00:00:40 +0000</pubDate>
		<dc:creator>todbot</dc:creator>
				<category><![CDATA[ideas]]></category>

		<guid isPermaLink="false">http://todbot.com/blog/archives/2004/12/29/musical-illusions/</guid>
		<description><![CDATA[Reminder: look into various musical illusions.

Deutsch's Musical Illusions
Philomel Records Musical Illusions
'Shepard Tone' on [...]]]></description>
		<wfw:commentRss>http://todbot.com/blog/2004/12/29/musical-illusions/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Wisdom of Emergent Crowds of Tipping Points</title>
		<link>http://todbot.com/blog/2004/12/26/the-wisdom-of-emerging-crowds-of-tipping-points/</link>
		<comments>http://todbot.com/blog/2004/12/26/the-wisdom-of-emerging-crowds-of-tipping-points/#comments</comments>
		<pubDate>Sun, 26 Dec 2004 19:22:10 +0000</pubDate>
		<dc:creator>todbot</dc:creator>
				<category><![CDATA[ideas]]></category>

		<guid isPermaLink="false">http://todbot.com/blog/archives/2004/12/26/the-wisdom-of-emerging-crowds-of-tipping-points/</guid>
		<description><![CDATA[I've recently finished three books that all have more to do with one another than they might expect:

	  Emergence: The Connected Lives of Ants, Brains, Cities, and Software
	The Tipping Point: How Little Things Can Make a Big Difference
	The Wisdom of Crowds: Why the Many Are Smarter Than the Few and How Collective Wisdom [...]]]></description>
		<wfw:commentRss>http://todbot.com/blog/2004/12/26/the-wisdom-of-emerging-crowds-of-tipping-points/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Physical Music</title>
		<link>http://todbot.com/blog/2004/06/22/physical-music/</link>
		<comments>http://todbot.com/blog/2004/06/22/physical-music/#comments</comments>
		<pubDate>Tue, 22 Jun 2004 19:04:00 +0000</pubDate>
		<dc:creator>todbot</dc:creator>
				<category><![CDATA[ideas]]></category>

		<guid isPermaLink="false">http://todbot.com/blog/archives/2004/06/22/physical-music/</guid>
		<description><![CDATA[There's at least two ideas I'd love to see implemented: 

 Lego-esque modular MIDI controllers 
 Physical tile-based Music Clip UI for Acid/Garageband/Logic/Cubase/etc. 


Both of these ideas have been percolating around the my local noosphere 
for some time.  So I don't forget, or the ideas mutate, I'm going to try to 
describe each [...]]]></description>
		<wfw:commentRss>http://todbot.com/blog/2004/06/22/physical-music/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Hilighting referring search engine text in web pages</title>
		<link>http://todbot.com/blog/2004/05/28/hilighting-referring-search-engine-text-in-web-pages/</link>
		<comments>http://todbot.com/blog/2004/05/28/hilighting-referring-search-engine-text-in-web-pages/#comments</comments>
		<pubDate>Fri, 28 May 2004 20:34:00 +0000</pubDate>
		<dc:creator>todbot</dc:creator>
				<category><![CDATA[ideas]]></category>

		<guid isPermaLink="false">http://todbot.com/blog/archives/2004/05/28/hilighting-referring-search-engine-text-in-web-pages/</guid>
		<description><![CDATA[On some random blog I arrived on via a search engine,
I noticed that the page had hilighted all the words
that were part of my query.  This is awesome.

I wonder if this functionality could be added as a post-processing
step for all web pages before they are sent to the user.  
(an Apache module?) [...]]]></description>
		<wfw:commentRss>http://todbot.com/blog/2004/05/28/hilighting-referring-search-engine-text-in-web-pages/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hashes vs. PowerSets</title>
		<link>http://todbot.com/blog/2004/05/05/hashes-vs-powersets/</link>
		<comments>http://todbot.com/blog/2004/05/05/hashes-vs-powersets/#comments</comments>
		<pubDate>Wed, 05 May 2004 22:08:00 +0000</pubDate>
		<dc:creator>todbot</dc:creator>
				<category><![CDATA[ideas]]></category>

		<guid isPermaLink="false">http://todbot.com/blog/archives/2004/05/05/hashes-vs-powersets/</guid>
		<description><![CDATA[Reminder to self: 
Think more about fun comparisons of hashes
(allows decomposing of problems by N) and power sets (causes problems
to increase in complexity by 2^N)

The former is the standard technique I've used to make hard problems easy 
or fast: divide-and-conquer.  The latter is a a natural result that for any body of N [...]]]></description>
		<wfw:commentRss>http://todbot.com/blog/2004/05/05/hashes-vs-powersets/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flash-based display for RRD data</title>
		<link>http://todbot.com/blog/2004/03/17/flash-based-display-for-rrd-data/</link>
		<comments>http://todbot.com/blog/2004/03/17/flash-based-display-for-rrd-data/#comments</comments>
		<pubDate>Wed, 17 Mar 2004 19:05:00 +0000</pubDate>
		<dc:creator>todbot</dc:creator>
				<category><![CDATA[ideas]]></category>

		<guid isPermaLink="false">http://todbot.com/blog/archives/2004/03/17/flash-based-display-for-rrd-data/</guid>
		<description><![CDATA[RRDtool is a great gizmo for storing and displaying time-series data.
Normally it creates PNG or GIF graphs to display info, 
but often I want to zoom in/out, turn on/off data lines, etc. 
This is normally non-trivial.  But a Flash-based UI for RRD display would make it [...]]]></description>
		<wfw:commentRss>http://todbot.com/blog/2004/03/17/flash-based-display-for-rrd-data/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Linguistic PageRank</title>
		<link>http://todbot.com/blog/2004/03/12/linguistic-pagerank/</link>
		<comments>http://todbot.com/blog/2004/03/12/linguistic-pagerank/#comments</comments>
		<pubDate>Fri, 12 Mar 2004 21:43:00 +0000</pubDate>
		<dc:creator>todbot</dc:creator>
				<category><![CDATA[ideas]]></category>

		<guid isPermaLink="false">http://todbot.com/blog/archives/2004/03/12/linguistic-pagerank/</guid>
		<description><![CDATA[(from an email to a friend 2 July 2003)

Language is a recursive web of syntax and semantics.  A.I. systems seem
to have faltered in the last 20 years as they try to parse seemingly
simple sentences.  Given a string of words, one can interact with this
recursive web, finding the interrealtionships (and bring in past [...]]]></description>
		<wfw:commentRss>http://todbot.com/blog/2004/03/12/linguistic-pagerank/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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