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	<title>Comments on: &#8220;WiiChuck&#8221; Wii Nunchuck Adapter Available</title>
	<atom:link href="http://todbot.com/blog/2008/02/18/wiichuck-wii-nunchuck-adapter-available/feed/" rel="self" type="application/rss+xml" />
	<link>http://todbot.com/blog/2008/02/18/wiichuck-wii-nunchuck-adapter-available/</link>
	<description>Random experiments, circuits, code, rapid prototyping, sometimes things to buy, and the odd tune by Tod E. Kurt.</description>
	<lastBuildDate>Sun, 14 Mar 2010 04:13:46 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
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		<item>
		<title>By: todbot</title>
		<link>http://todbot.com/blog/2008/02/18/wiichuck-wii-nunchuck-adapter-available/comment-page-9/#comment-63377</link>
		<dc:creator>todbot</dc:creator>
		<pubDate>Fri, 12 Mar 2010 21:30:05 +0000</pubDate>
		<guid isPermaLink="false">http://todbot.com/blog/2008/02/18/wiichuck-wii-nunchuck-adapter-available/#comment-63377</guid>
		<description>Hi Eppan,
Yes, you can hook up a Wiichuck to a Lilypad.  The Wiichuck adapter and &lt;a href=&quot;http://blinkm.thingm.com/&quot; rel=&quot;nofollow&quot;&gt;BlinkM&lt;/a&gt; have the same pinout, so you can &lt;a href=&quot;http://getsatisfaction.com/thingm/topics/critical_need&quot; rel=&quot;nofollow&quot;&gt;use this diagram of connecting a Lilypad to a BlinkM&lt;/a&gt;.

Connecting multiple Wiichucks to a single Arduino is more complex.  Search either the comments on my site or on &lt;a href=&quot;http://www.windmeadow.com/node/42&quot; rel=&quot;nofollow&quot;&gt;Windmeadow&#039;s site&lt;/a&gt; to see what others have done.  (also, I think there is some discussion in the Arduino forums on doing this).</description>
		<content:encoded><![CDATA[<p>Hi Eppan,<br />
Yes, you can hook up a Wiichuck to a Lilypad.  The Wiichuck adapter and <a href="http://blinkm.thingm.com/" rel="nofollow">BlinkM</a> have the same pinout, so you can <a href="http://getsatisfaction.com/thingm/topics/critical_need" rel="nofollow">use this diagram of connecting a Lilypad to a BlinkM</a>.</p>
<p>Connecting multiple Wiichucks to a single Arduino is more complex.  Search either the comments on my site or on <a href="http://www.windmeadow.com/node/42" rel="nofollow">Windmeadow&#8217;s site</a> to see what others have done.  (also, I think there is some discussion in the Arduino forums on doing this).</p>
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	<item>
		<title>By: mostly unfinished. &#187; Maya + Wii Nunchuck + Arduino + Processing&#8230;..</title>
		<link>http://todbot.com/blog/2008/02/18/wiichuck-wii-nunchuck-adapter-available/comment-page-9/#comment-63370</link>
		<dc:creator>mostly unfinished. &#187; Maya + Wii Nunchuck + Arduino + Processing&#8230;..</dc:creator>
		<pubDate>Fri, 12 Mar 2010 20:52:05 +0000</pubDate>
		<guid isPermaLink="false">http://todbot.com/blog/2008/02/18/wiichuck-wii-nunchuck-adapter-available/#comment-63370</guid>
		<description>[...] I get mine from sparkfun! 2: WiiChuck adaptor: $4 &#8211; Bunch of places to get it listed on this page. 3: Arduino IDE: Free! 4: Processing: Free! 5: Maya: Not [...]</description>
		<content:encoded><![CDATA[<p>[...] I get mine from sparkfun! 2: WiiChuck adaptor: $4 &#8211; Bunch of places to get it listed on this page. 3: Arduino IDE: Free! 4: Processing: Free! 5: Maya: Not [...]</p>
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	</item>
	<item>
		<title>By: Eppan</title>
		<link>http://todbot.com/blog/2008/02/18/wiichuck-wii-nunchuck-adapter-available/comment-page-9/#comment-63261</link>
		<dc:creator>Eppan</dc:creator>
		<pubDate>Fri, 12 Mar 2010 03:52:56 +0000</pubDate>
		<guid isPermaLink="false">http://todbot.com/blog/2008/02/18/wiichuck-wii-nunchuck-adapter-available/#comment-63261</guid>
		<description>Does this also work with latest Lilypad, if connected to analog 4 &amp; 5 pins? Is it possible to hook two of these nunchucks to same board?</description>
		<content:encoded><![CDATA[<p>Does this also work with latest Lilypad, if connected to analog 4 &amp; 5 pins? Is it possible to hook two of these nunchucks to same board?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Some inspiration links I found &#171; NIKNA</title>
		<link>http://todbot.com/blog/2008/02/18/wiichuck-wii-nunchuck-adapter-available/comment-page-9/#comment-62100</link>
		<dc:creator>Some inspiration links I found &#171; NIKNA</dc:creator>
		<pubDate>Thu, 04 Mar 2010 10:54:45 +0000</pubDate>
		<guid isPermaLink="false">http://todbot.com/blog/2008/02/18/wiichuck-wii-nunchuck-adapter-available/#comment-62100</guid>
		<description>[...] Nintendo nunchuck (I will definately try this for my project 3, cheap and relatively easy way to get 3-way accelerometer sensors with extra buttons) [...]</description>
		<content:encoded><![CDATA[<p>[...] Nintendo nunchuck (I will definately try this for my project 3, cheap and relatively easy way to get 3-way accelerometer sensors with extra buttons) [...]</p>
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		<title>By: Stefan Junger</title>
		<link>http://todbot.com/blog/2008/02/18/wiichuck-wii-nunchuck-adapter-available/comment-page-9/#comment-61305</link>
		<dc:creator>Stefan Junger</dc:creator>
		<pubDate>Sun, 28 Feb 2010 16:42:35 +0000</pubDate>
		<guid isPermaLink="false">http://todbot.com/blog/2008/02/18/wiichuck-wii-nunchuck-adapter-available/#comment-61305</guid>
		<description>With BlinkMChuck there is the same Problem with &quot;static void nunchuck_init_with_power()&quot;. You must comment out this function to work.

I use Arduino 0018.</description>
		<content:encoded><![CDATA[<p>With BlinkMChuck there is the same Problem with &#8220;static void nunchuck_init_with_power()&#8221;. You must comment out this function to work.</p>
<p>I use Arduino 0018.</p>
]]></content:encoded>
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		<title>By: Daneomatic &#187; Hans and Umbach: WiiChuck Pong</title>
		<link>http://todbot.com/blog/2008/02/18/wiichuck-wii-nunchuck-adapter-available/comment-page-9/#comment-61296</link>
		<dc:creator>Daneomatic &#187; Hans and Umbach: WiiChuck Pong</dc:creator>
		<pubDate>Sat, 27 Feb 2010 21:08:34 +0000</pubDate>
		<guid isPermaLink="false">http://todbot.com/blog/2008/02/18/wiichuck-wii-nunchuck-adapter-available/#comment-61296</guid>
		<description>[...] but it would be an awful shame to cut that beautiful cable. Lucky for us, Tod Kurt has created the WiiChuck adapter, a simple tiny PCB that takes the pins from the Nunchuk plug and breaks them out into a standard [...]</description>
		<content:encoded><![CDATA[<p>[...] but it would be an awful shame to cut that beautiful cable. Lucky for us, Tod Kurt has created the WiiChuck adapter, a simple tiny PCB that takes the pins from the Nunchuk plug and breaks them out into a standard [...]</p>
]]></content:encoded>
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	<item>
		<title>By: calfred</title>
		<link>http://todbot.com/blog/2008/02/18/wiichuck-wii-nunchuck-adapter-available/comment-page-9/#comment-60214</link>
		<dc:creator>calfred</dc:creator>
		<pubDate>Fri, 19 Feb 2010 14:11:31 +0000</pubDate>
		<guid isPermaLink="false">http://todbot.com/blog/2008/02/18/wiichuck-wii-nunchuck-adapter-available/#comment-60214</guid>
		<description>http://i118.photobucket.com/albums/o102/bluealf/serialprintlog.jpg
is it supposed to show tat way??

pls enlighten me guys :D</description>
		<content:encoded><![CDATA[<p><a href="http://i118.photobucket.com/albums/o102/bluealf/serialprintlog.jpg" rel="nofollow">http://i118.photobucket.com/albums/o102/bluealf/serialprintlog.jpg</a><br />
is it supposed to show tat way??</p>
<p>pls enlighten me guys :D</p>
]]></content:encoded>
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	<item>
		<title>By: Jake</title>
		<link>http://todbot.com/blog/2008/02/18/wiichuck-wii-nunchuck-adapter-available/comment-page-9/#comment-60180</link>
		<dc:creator>Jake</dc:creator>
		<pubDate>Fri, 19 Feb 2010 07:03:46 +0000</pubDate>
		<guid isPermaLink="false">http://todbot.com/blog/2008/02/18/wiichuck-wii-nunchuck-adapter-available/#comment-60180</guid>
		<description>Thanks a bunch!  I finally got it working.  I realized the main problem was I was using a Nyko Kama wireless Nunchuck and for some reason that doesn&#039;t work.  When I had the wireless chuck plugged in I could only get a bunch of zeros(when it was off) and then 255 when it was on for the x and y accelerations.  Once I plugged in a wired chuck everything worked perfectly.

     I was wondering if anyone has come up with a solution to the wireless chuck problem.  I would like to use the wireless chuck so that I can build a remote controlled robot for one of my classes.

     Also, do you know how the WiiChuck class works from the Arduino Playground? I&#039;ve been trying to play around with that as well but I&#039;m having some trouble.  Thanks again for all the assistance and the great library!  :)</description>
		<content:encoded><![CDATA[<p>Thanks a bunch!  I finally got it working.  I realized the main problem was I was using a Nyko Kama wireless Nunchuck and for some reason that doesn&#8217;t work.  When I had the wireless chuck plugged in I could only get a bunch of zeros(when it was off) and then 255 when it was on for the x and y accelerations.  Once I plugged in a wired chuck everything worked perfectly.</p>
<p>     I was wondering if anyone has come up with a solution to the wireless chuck problem.  I would like to use the wireless chuck so that I can build a remote controlled robot for one of my classes.</p>
<p>     Also, do you know how the WiiChuck class works from the Arduino Playground? I&#8217;ve been trying to play around with that as well but I&#8217;m having some trouble.  Thanks again for all the assistance and the great library!  :)</p>
]]></content:encoded>
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	<item>
		<title>By: todbot</title>
		<link>http://todbot.com/blog/2008/02/18/wiichuck-wii-nunchuck-adapter-available/comment-page-9/#comment-60161</link>
		<dc:creator>todbot</dc:creator>
		<pubDate>Fri, 19 Feb 2010 02:29:07 +0000</pubDate>
		<guid isPermaLink="false">http://todbot.com/blog/2008/02/18/wiichuck-wii-nunchuck-adapter-available/#comment-60161</guid>
		<description>Oh, I see what the problem is now.  The &quot;nunchuck_init_with_power()&quot; function was removed from the nunchuck_funcs.h library.  

Instead, do &quot;nunchuck_setpowerpins(); nunchuck_init();&quot; to accomplish the same thing.  (This is what the WiichuckDemo sketch is already doing)

There was confusion about the &quot;_with_power()&quot; variant so I removed it.  But it looks like I didn&#039;t update this post with those changes.  Sorry about that.  I&#039;ll fix it now.</description>
		<content:encoded><![CDATA[<p>Oh, I see what the problem is now.  The &#8220;nunchuck_init_with_power()&#8221; function was removed from the nunchuck_funcs.h library.  </p>
<p>Instead, do &#8220;nunchuck_setpowerpins(); nunchuck_init();&#8221; to accomplish the same thing.  (This is what the WiichuckDemo sketch is already doing)</p>
<p>There was confusion about the &#8220;_with_power()&#8221; variant so I removed it.  But it looks like I didn&#8217;t update this post with those changes.  Sorry about that.  I&#8217;ll fix it now.</p>
]]></content:encoded>
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	<item>
		<title>By: Jake</title>
		<link>http://todbot.com/blog/2008/02/18/wiichuck-wii-nunchuck-adapter-available/comment-page-9/#comment-60150</link>
		<dc:creator>Jake</dc:creator>
		<pubDate>Fri, 19 Feb 2010 00:12:56 +0000</pubDate>
		<guid isPermaLink="false">http://todbot.com/blog/2008/02/18/wiichuck-wii-nunchuck-adapter-available/#comment-60150</guid>
		<description>Tod,

nunchuck_funcs.h is in the same directory as the WiiChuckDemo.pde.  I can get it to compile if I use nunchuck_init() but not when I use nunchuck_init_with_power().  For now I am just trying to see how to manipulate the different aspects of the nunchuck so that I can later adapt it to different applications.  Once I can get the data to print to the Serial communicator I can replace those printlns with something else.  For now, though, I can&#039;t even get to that step.</description>
		<content:encoded><![CDATA[<p>Tod,</p>
<p>nunchuck_funcs.h is in the same directory as the WiiChuckDemo.pde.  I can get it to compile if I use nunchuck_init() but not when I use nunchuck_init_with_power().  For now I am just trying to see how to manipulate the different aspects of the nunchuck so that I can later adapt it to different applications.  Once I can get the data to print to the Serial communicator I can replace those printlns with something else.  For now, though, I can&#8217;t even get to that step.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: todbot</title>
		<link>http://todbot.com/blog/2008/02/18/wiichuck-wii-nunchuck-adapter-available/comment-page-9/#comment-60136</link>
		<dc:creator>todbot</dc:creator>
		<pubDate>Thu, 18 Feb 2010 21:02:16 +0000</pubDate>
		<guid isPermaLink="false">http://todbot.com/blog/2008/02/18/wiichuck-wii-nunchuck-adapter-available/#comment-60136</guid>
		<description>Jake, you also need to download the &quot;nunchuck_funcs.h&quot; file and put it in the same directory WiiChuckDemo.pde.</description>
		<content:encoded><![CDATA[<p>Jake, you also need to download the &#8220;nunchuck_funcs.h&#8221; file and put it in the same directory WiiChuckDemo.pde.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jake</title>
		<link>http://todbot.com/blog/2008/02/18/wiichuck-wii-nunchuck-adapter-available/comment-page-9/#comment-60131</link>
		<dc:creator>Jake</dc:creator>
		<pubDate>Thu, 18 Feb 2010 20:07:14 +0000</pubDate>
		<guid isPermaLink="false">http://todbot.com/blog/2008/02/18/wiichuck-wii-nunchuck-adapter-available/#comment-60131</guid>
		<description>Hey,

     I have a quick question.  I try using the nunchuck_init_with_power() function but i get this error:

In function &#039;void setup()&#039;:
error: &#039;nunchuck_init_with_power&#039; was not declared in this scope

I am just using the WiichuckDemo from this site so I am confused on what is going wrong.  Here is the total program:
&lt;pre&gt;
/*
 * WiiChuckDemo -- 
 *
 * 2008 Tod E. Kurt, http://thingm.com/
 *
 */

#include 
#include &quot;nunchuck_funcs.h&quot;

int loop_cnt=0;

byte accx,accy,zbut,cbut;
int ledPin = 13;


void setup()
{
    Serial.begin(9600);
    nunchuck_setpowerpins();
    nunchuck_init_with_power(); // send the initilization handshake
    
    Serial.print(&quot;WiiChuckDemo ready\n&quot;);
}

void loop()
{
    if( loop_cnt &gt; 100 ) { // every 100 msecs get new data
        loop_cnt = 0;

        nunchuck_get_data();

        accx  = nunchuck_accelx(); // ranges from approx 70 - 182
        accy  = nunchuck_accely(); // ranges from approx 65 - 173
        zbut = nunchuck_zbutton();
        cbut = nunchuck_cbutton(); 
            
        Serial.print(&quot;accx: &quot;); Serial.print((byte)accx,DEC);
        Serial.print(&quot;\taccy: &quot;); Serial.print((byte)accy,DEC);
        Serial.print(&quot;\tzbut: &quot;); Serial.print((byte)zbut,DEC);
        Serial.print(&quot;\tcbut: &quot;); Serial.println((byte)cbut,DEC);
    }
    loop_cnt++;
    delay(1);
}
&lt;/pre&gt;</description>
		<content:encoded><![CDATA[<p>Hey,</p>
<p>     I have a quick question.  I try using the nunchuck_init_with_power() function but i get this error:</p>
<p>In function &#8216;void setup()&#8217;:<br />
error: &#8216;nunchuck_init_with_power&#8217; was not declared in this scope</p>
<p>I am just using the WiichuckDemo from this site so I am confused on what is going wrong.  Here is the total program:</p>
<pre>
/*
 * WiiChuckDemo --
 *
 * 2008 Tod E. Kurt, <a href="http://thingm.com/" rel="nofollow">http://thingm.com/</a>
 *
 */

#include
#include "nunchuck_funcs.h"

int loop_cnt=0;

byte accx,accy,zbut,cbut;
int ledPin = 13;

void setup()
{
    Serial.begin(9600);
    nunchuck_setpowerpins();
    nunchuck_init_with_power(); // send the initilization handshake

    Serial.print("WiiChuckDemo ready\n");
}

void loop()
{
    if( loop_cnt &gt; 100 ) { // every 100 msecs get new data
        loop_cnt = 0;

        nunchuck_get_data();

        accx  = nunchuck_accelx(); // ranges from approx 70 - 182
        accy  = nunchuck_accely(); // ranges from approx 65 - 173
        zbut = nunchuck_zbutton();
        cbut = nunchuck_cbutton(); 

        Serial.print("accx: "); Serial.print((byte)accx,DEC);
        Serial.print("\taccy: "); Serial.print((byte)accy,DEC);
        Serial.print("\tzbut: "); Serial.print((byte)zbut,DEC);
        Serial.print("\tcbut: "); Serial.println((byte)cbut,DEC);
    }
    loop_cnt++;
    delay(1);
}
</pre>
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	<item>
		<title>By: calfred</title>
		<link>http://todbot.com/blog/2008/02/18/wiichuck-wii-nunchuck-adapter-available/comment-page-9/#comment-60082</link>
		<dc:creator>calfred</dc:creator>
		<pubDate>Thu, 18 Feb 2010 11:39:24 +0000</pubDate>
		<guid isPermaLink="false">http://todbot.com/blog/2008/02/18/wiichuck-wii-nunchuck-adapter-available/#comment-60082</guid>
		<description>hey guys, yeah, i only got the serial.print program to work in the Arduino IDE 0017... only if using 9600 baud rate. 
but it&#039;s kinda messy. take a look. 

http://i118.photobucket.com/albums/o102/bluealf/serialprintlog.jpg
is it supposed to show tat way?</description>
		<content:encoded><![CDATA[<p>hey guys, yeah, i only got the serial.print program to work in the Arduino IDE 0017&#8230; only if using 9600 baud rate.<br />
but it&#8217;s kinda messy. take a look. </p>
<p><a href="http://i118.photobucket.com/albums/o102/bluealf/serialprintlog.jpg" rel="nofollow">http://i118.photobucket.com/albums/o102/bluealf/serialprintlog.jpg</a><br />
is it supposed to show tat way?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Leer un Wii Nunchuck con Arduino &#171; Ingenegros.com.ar &#8211; Blog</title>
		<link>http://todbot.com/blog/2008/02/18/wiichuck-wii-nunchuck-adapter-available/comment-page-8/#comment-58859</link>
		<dc:creator>Leer un Wii Nunchuck con Arduino &#171; Ingenegros.com.ar &#8211; Blog</dc:creator>
		<pubDate>Mon, 01 Feb 2010 02:28:48 +0000</pubDate>
		<guid isPermaLink="false">http://todbot.com/blog/2008/02/18/wiichuck-wii-nunchuck-adapter-available/#comment-58859</guid>
		<description>[...] http://todbot.com/blog/2008/02/18/wiichuck-wii-nunchuck-adapter-available/  [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://todbot.com/blog/2008/02/18/wiichuck-wii-nunchuck-adapter-available/" rel="nofollow">http://todbot.com/blog/2008/02/18/wiichuck-wii-nunchuck-adapter-available/</a>  [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: todbot</title>
		<link>http://todbot.com/blog/2008/02/18/wiichuck-wii-nunchuck-adapter-available/comment-page-8/#comment-58856</link>
		<dc:creator>todbot</dc:creator>
		<pubDate>Sun, 31 Jan 2010 19:23:45 +0000</pubDate>
		<guid isPermaLink="false">http://todbot.com/blog/2008/02/18/wiichuck-wii-nunchuck-adapter-available/#comment-58856</guid>
		<description>Hi 2RobotGuy,
Yeah it&#039;s possible you blew your Nunchuck.  Do you have access to a Wii so you can try it there?  I think I&#039;ve hooked up a Nunchuck backwards once with no ill effect, but Nintendo can change the internals of the Nunchuck so it may be yours is slightly different electrically than mine.</description>
		<content:encoded><![CDATA[<p>Hi 2RobotGuy,<br />
Yeah it&#8217;s possible you blew your Nunchuck.  Do you have access to a Wii so you can try it there?  I think I&#8217;ve hooked up a Nunchuck backwards once with no ill effect, but Nintendo can change the internals of the Nunchuck so it may be yours is slightly different electrically than mine.</p>
]]></content:encoded>
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