/* * NunchuckServo * * 2007 Tod E. Kurt, http://todbot.com/blog/ * * The Wii Nunchuck reading code is taken from Windmeadow Labs * http://www.windmeadow.com/node/42 */ #include int ledPin = 13; int servoPin = 7; // Control pin for servo motor int pulseWidth = 0; // Amount to pulse the servo int refreshTime = 20; // the time in millisecs needed in between pulses long lastPulse; int minPulse = 700; // minimum pulse width int loop_cnt=0; void setup() { Serial.begin(19200); pinMode(servoPin, OUTPUT); // Set servo pin as an output pin pulseWidth = minPulse; // Set the motor position to the minimum nunchuck_setpowerpins(); // use analog pins 2&3 as fake gnd & pwr nunchuck_init(); // send the initilization handshake Serial.print("NunchuckServo ready\n"); } void loop() { checkNunchuck(); updateServo(); // update servo position if( nunchuck_zbutton() ) // light the LED if z button is pressed digitalWrite(ledPin, HIGH); else digitalWrite(ledPin,LOW); delay(1); // this is hear to give a known time per loop } void checkNunchuck() { if( loop_cnt > 100 ) { // loop()s is every 1msec, this is every 100msec nunchuck_get_data(); nunchuck_print_data(); float tilt = nunchuck_accelx(); // x-axis, in this case ranges from ~70 - ~185 tilt = (tilt - 70) * 1.5; // convert to angle in degrees, roughly pulseWidth = (tilt * 9) + minPulse; // convert angle to microseconds loop_cnt = 0; // reset for } loop_cnt++; } // called every loop(). // uses global variables servoPin, pulsewidth, lastPulse, & refreshTime void updateServo() { // pulse the servo again if rhe refresh time (20 ms) have passed: if (millis() - lastPulse >= refreshTime) { digitalWrite(servoPin, HIGH); // Turn the motor on delayMicroseconds(pulseWidth); // Length of the pulse sets the motor position digitalWrite(servoPin, LOW); // Turn the motor off lastPulse = millis(); // save the time of the last pulse } } // // Nunchuck functions // static uint8_t nunchuck_buf[6]; // array to store nunchuck data, // Uses port C (analog in) pins as power & ground for Nunchuck static void nunchuck_setpowerpins() { #define pwrpin PORTC3 #define gndpin PORTC2 DDRC |= _BV(pwrpin) | _BV(gndpin); PORTC &=~ _BV(gndpin); PORTC |= _BV(pwrpin); delay(100); // wait for things to stabilize } // initialize the I2C system, join the I2C bus, // and tell the nunchuck we're talking to it void nunchuck_init() { Wire.begin(); // join i2c bus as master Wire.beginTransmission(0x52); // transmit to device 0x52 Wire.send(0x40); // sends memory address Wire.send(0x00); // sends sent a zero. Wire.endTransmission(); // stop transmitting } // Send a request for data to the nunchuck // was "send_zero()" void nunchuck_send_request() { Wire.beginTransmission(0x52); // transmit to device 0x52 Wire.send(0x00); // sends one byte Wire.endTransmission(); // stop transmitting } // Receive data back from the nunchuck, // returns 1 on successful read. returns 0 on failure int nunchuck_get_data() { int cnt=0; Wire.requestFrom (0x52, 6); // request data from nunchuck while (Wire.available ()) { // receive byte as an integer nunchuck_buf[cnt] = nunchuk_decode_byte(Wire.receive()); cnt++; } nunchuck_send_request(); // send request for next data payload // If we recieved the 6 bytes, then go print them if (cnt >= 5) { return 1; // success } return 0; //failure } // Print the input data we have recieved // accel data is 10 bits long // so we read 8 bits, then we have to add // on the last 2 bits. That is why I // multiply them by 2 * 2 void nunchuck_print_data() { static int i=0; int joy_x_axis = nunchuck_buf[0]; int joy_y_axis = nunchuck_buf[1]; int accel_x_axis = nunchuck_buf[2]; // * 2 * 2; int accel_y_axis = nunchuck_buf[3]; // * 2 * 2; int accel_z_axis = nunchuck_buf[4]; // * 2 * 2; int z_button = 0; int c_button = 0; // byte nunchuck_buf[5] contains bits for z and c buttons // it also contains the least significant bits for the accelerometer data // so we have to check each bit of byte outbuf[5] if ((nunchuck_buf[5] >> 0) & 1) z_button = 1; if ((nunchuck_buf[5] >> 1) & 1) c_button = 1; if ((nunchuck_buf[5] >> 2) & 1) accel_x_axis += 2; if ((nunchuck_buf[5] >> 3) & 1) accel_x_axis += 1; if ((nunchuck_buf[5] >> 4) & 1) accel_y_axis += 2; if ((nunchuck_buf[5] >> 5) & 1) accel_y_axis += 1; if ((nunchuck_buf[5] >> 6) & 1) accel_z_axis += 2; if ((nunchuck_buf[5] >> 7) & 1) accel_z_axis += 1; Serial.print(i,DEC); Serial.print("\t"); Serial.print("joy:"); Serial.print(joy_x_axis,DEC); Serial.print(","); Serial.print(joy_y_axis, DEC); Serial.print(" \t"); Serial.print("acc:"); Serial.print(accel_x_axis, DEC); Serial.print(","); Serial.print(accel_y_axis, DEC); Serial.print(","); Serial.print(accel_z_axis, DEC); Serial.print("\t"); Serial.print("but:"); Serial.print(z_button, DEC); Serial.print(","); Serial.print(c_button, DEC); Serial.print("\r\n"); // newline i++; } // Encode data to format that most wiimote drivers except // only needed if you use one of the regular wiimote drivers char nunchuk_decode_byte (char x) { x = (x ^ 0x17) + 0x17; return x; } // returns zbutton state: 1=pressed, 0=notpressed int nunchuck_zbutton() { return ((nunchuck_buf[5] >> 0) & 1) ? 0 : 1; // voodoo } // returns zbutton state: 1=pressed, 0=notpressed int nunchuck_cbutton() { return ((nunchuck_buf[5] >> 1) & 1) ? 0 : 1; // voodoo } // returns value of x-axis joystick int nunchuck_joyx() { return nunchuck_buf[0]; } // returns value of y-axis joystick int nunchuck_joyy() { return nunchuck_buf[1]; } // returns value of x-axis accelerometer int nunchuck_accelx() { return nunchuck_buf[2]; // FIXME: this leaves out 2-bits of the data } // returns value of y-axis accelerometer int nunchuck_accely() { return nunchuck_buf[3]; // FIXME: this leaves out 2-bits of the data } // returns value of z-axis accelerometer int nunchuck_accelz() { return nunchuck_buf[4]; // FIXME: this leaves out 2-bits of the data }